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Skedd Systems Games / Skedgine

Skedgine

A proprietary game creation engine growing through Valmore. It starts RPG-first, stays focused on the game until Valmore ships and eventually becomes reusable infrastructure for future Skedd projects.

Visual Engine Notes
Featured Preview Video

Skedgine In Motion

Early runtime footage showing engine systems, debug tooling, world interaction and evolving editor infrastructure.

01

Core Systems

Engine foundation

Skedgine is built around reusable world, actor, route, timeline and content systems. These systems start inside Valmore, then mature into shared infrastructure for future projects.

World and map systems
Actor and route infrastructure
Data-driven content
Reusable runtime logic
02

Editor & Creation Tools

No-code direction

The long-term goal is to build full games inside the engine. Maps, actors, routes, dialogue, flow and presentation should all become authorable through editor tools instead of one-off coding.

Map-first editor workflows
Actor and placement tools
Shared tab framework
Future full-game authoring
03

Game Flow & Presentation

Full lifecycle ownership

The engine should own the full game lifecycle: startup screens, title flow, menus, transitions, endings, credits and return-to-title behavior.

Startup and title flow
Menu and transition logic
Ending and credits authoring
Presentation systems
04

Diagnostics & Review

Engine health suite

Skedgine needs a full diagnostic package for catching broken references, missing assets, bad warps, route issues, cutscene problems, audio hooks and other invisible problems before they spread.

Content validation
Warp and route checks
Actor diagnostics
Cutscene and audio review
05

Simulation Window

Future sandbox direction

A windowed environment should eventually let systems be tested from inside the site or engine: route previews, actor behavior, dialogue staging, battle checks, game flow and other live sandbox tools.

Interactive previews
Route and actor simulation
Battle and flow testing
Feature demo windows