Skedd Systems Games

Weird Worlds

Original games and proprietary engine systems built through real project needs, starting RPG-first with Valmore and growing into a reusable creation ecosystem.

01

Valmore

In development

An original RPG with a strange small-town vibe, job-based progression, oddball characters, gated town expansion, in-world arcades and layered systems that make the world feel built rather than simply decorated.

Weird world tone
Job and town progression
Living character systems
Arcades inside the RPG
Visit Valmore
02

Skedgine

Proprietary game engine

A proprietary game creation engine growing through Valmore. The long-term goal is an editor-driven environment where future games can be authored inside the engine with little to no direct coding.

Editor-driven game creation
World, actor and route systems
Diagnostics and review tools
Simulation window direction
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Project-grown engine direction

Skedgine grows through real game needs, not speculative engine detours. Valmore stays RPG-first until it ships, while arcades and in-world systems may naturally push new functionality forward when they directly support the game.